Game Over…

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Well, we’ve had some fun times everybody, but it looks like we’re going to be packing up and calling it a day. To save myself from writing a long and boring article, I’m just going to use the old ‘our lives have been getting really busy’ excuse :P

Seriously though, this blog shows just a brief glimpse into what’s been an amazing 2 and a 1/2 years.

Here’s a full list of all the projects we worked on, only several got to make the light of day:

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BattleQuest - August 2011 – Jan 2013

There’s a theory about game collaborations which states that you should start by making small games to build trust and confidence in the team before gradually raising the bar to make big epic ones. Basically, we spent 17 months working on the same game and got nowhere in terms of playable content. Hundreds of items created for an inventory and shop system that never worked, character and monster art for characters and monsters who didn’t appear, etc… but damn, if I had to pick one game to be the poster boy for Team Toasted Toast, this would be it. Ended up getting 3000 plays on Newgrounds and Kongregate collectively, and was fairly well received.

Oldest screenshot (pre-2012)

Early 2012 screenshot

Drawings/concept stuff

Map of game world

Another old screenshot

Orc enemy which was cut from the alpha

SiegeQuest – Jan 2013 – May 2013

I really wanted to make this, but we all quickly grew bored of it. As you can probably tell from the screenshot, a lot of the art was ripped straight from Battlequest.

The village

Save Your Mom - March 2013 – June 2013

This is probably our best achievement, if the combat wasn’t so easy to exploit we could have had a masterpiece here. Ended up getting 3300 plays on Newgrounds and Kongregate collectively, and was fairly well received.

Cut military enemies

Mage - July 2013 – August 2013

Here’s another game that never got to see the light of day, we never figured out an official name for it but we got used to calling it ‘Mage’. I really loved the graphics style on this one, and also the storyline we figured out for the game, filled with lovable characters and pet slimes.

Some graphics

Mage’s house

Gameplay screenshot

The Abandoned Platformer - October 2013 – December 2013

Darkscanner did some serious black magic when he coded this, revealing himself to be the best programmer in the group. I seriously loved the art style of this game too, and the drug effects added to it’s beauty. Ended up getting 3600 plays on Newgrounds and Kongregate collectively, to everyone’s surprise it received lots of support from Newgrounds in terms of friendly reviews and ratings.

Early prototype-ish screenshot

Cut characters and stuff

Detention Simulator - November 2013 – December 2013

A fun little game I worked on when I should have been studying for exams. The game as a whole was an experiment, and I had no idea how it would be received. Ended up getting 1800 plays on Newgrounds and Kongregate collectively, and for a game that I made in just over a month I thought its ratings were fair.

Text RPG game - December 2013 – January 2014

I’m not sure if this game deserves a spot on this list as I’ve barely made any progress on it and it would likely be cancelled after a while anyway. But this is what we (well I was anyway) were working on up to now. The character graphics are ripped from Mage and the interface is ripped from BattleQuest, but I was really enthusiastic about this one, having always been a fan of all RPGs.

Game interface

Some characters

—–

Well that’s Team Toasted Toast in a nutshell, folks. I’m going to stop making games for a while (perhaps forever), Omazing stopped ages ago, and I have no idea what Shadowgrail is up to these days. BUT, there’s a good chance Darkscanner will still be doing stuff, so I recommend you keep an eye on his Kong profile, and maybe even his website too (free viruses included!)

Thanks and good night!

- DannyDaNinja

P.S,  also here’s a picture of proud dawg, our loyal mascot since the beginning.

proudwag3.png

Time bending and horrible idles

Hey, Darkscanner here.

So lately, me and Danny have been working on a small, yet awesome platformer in which you can consume drugs to gain awesome time bending powers.

Unfortunately  we have decided we probably won’t be continuing it, in spite of this development, we received a weird amount of overwhelmingly positive attention on  Newgrounds. Feel free to see for yourself here.

In other news, I finished my own mediocre game: Water Cool Idle. As you can infer by the name, it’s an idle game about water coolers. Despite it’s ‘meh’ quality, I did spend a lot of time making it, so I do hope everybody enjoys it. You can find it at Newgrounds, or at my own website.

Oh, also Danny is god and is way cooler than me. Happy Kwanzaa everybody!

Detention Simulator

Now that the year is coming to an end we’ve found a lot more time than usual to work on some of our projects. This is a game we’ve been working on for about a month or two.

Play on Kongregate

Play on Newgrounds

disco

Right now I need to get some sleep (but maybe just a bit of counter strike first) but as of this writing the game has been out for almost an hour and has got 5 plays on Kongregate and 32 plays on Newgrounds… not off to a great start.

I might do a follow-up of this post in a few days and discuss the design theories behind the game (eg. lowering the player’s expectations and making them bored then shoving a deadly fast-paced action scene in their face) and discuss whether Kongregate or Newgrounds is better in terms of giving new games from unrecognized devs exposure to the public.

But until then, enjoy the game!

Save Your Mom (Demo)

We are now unveiling our new project, Save Your Mom!

http://www.kongregate.com/games/TeamToastedToast/save-your-mom-demo

http://www.newgrounds.com/portal/view/620160

pwnage0

We canceled the production of our last project for this masterpiece. *muah*

The game has been in production since February. It was originally supposed to be for that One Game A Month thing on Kongregate, but we ended up postponing it.  We couldn’t get much done so it ended up being a demo.  We’re planning to add much more to the full version though.

In the meantime, it is delayed.

We have plans for the production of a new game, so stay tuned!

A New Project Arises

For anyone wondering why this blog has been dead for awhile, the team is hard at work on a new project. We haven’t cancelled BattleQuest or anything, we will probably come back to it in a few months.

The new game is going to be a real  time strategy game, a bit like Age of War.

We’ll post again when the game is about to be published, until then all we have to show is this screenshot (early prototype):

Hello World!

So this is it. The team finally has it’s own blog. This will be the place to go for anyone who’s interested to see what we’re up to.

We just released an early version of the game we’ve been working on for 17 months, you can play it here:

http://www.kongregate.com/games/DannyDaNinja/battlequest-alpha

alphaicon

Just in case you didn’t know, 17 months is a really really long time for a flash game, most only take a couple of months. The only flash game I can name that was in production longer than that was The Last Stand: Union City at 18 months. Keep in mind the developer of that game was ready to release it at 18 months, but we’re still in Alpha.  it could take years for our game to come out ._.

Anyway, now that we’re in Alpha we need people to give feedback to make the game better, if you’ve got good advice and we listen, we’ll be more than happy to put you in the game’s credits.

That’s it for now folks, we’ll post again later. Don’t check this blog daily or anything crazy like that, we’ll update this blog every couple of weeks. Goodbye and thanks for reading!