Well, we’ve had some fun times everybody, but it looks like we’re going to be packing up and calling it a day. To save myself from writing a long and boring article, I’m just going to use the old ‘our lives have been getting really busy’ excuse :P
Seriously though, this blog shows just a brief glimpse into what’s been an amazing 2 and a 1/2 years.
Here’s a full list of all the projects we worked on, only several got to make the light of day:
BattleQuest – August 2011 – Jan 2013
There’s a theory about game collaborations which states that you should start by making small games to build trust and confidence in the team before gradually raising the bar to make big epic ones. Basically, we spent 17 months working on the same game and got nowhere in terms of playable content. Hundreds of items created for an inventory and shop system that never worked, character and monster art for characters and monsters who didn’t appear, etc… but damn, if I had to pick one game to be the poster boy for Team Toasted Toast, this would be it. Ended up getting 3000 plays on Newgrounds and Kongregate collectively, and was fairly well received.
Oldest screenshot (pre-2012)
Early 2012 screenshot
Map of game world
Another old screenshot
Orc enemy which was cut from the alpha
SiegeQuest – Jan 2013 – May 2013
I really wanted to make this, but we all quickly grew bored of it. As you can probably tell from the screenshot, a lot of the art was ripped straight from Battlequest.
Save Your Mom - March 2013 – June 2013
This is probably our best achievement, if the combat wasn’t so easy to exploit we could have had a masterpiece here. Ended up getting 3300 plays on Newgrounds and Kongregate collectively, and was fairly well received.
Cut military enemies
Mage – July 2013 – August 2013
Here’s another game that never got to see the light of day, we never figured out an official name for it but we got used to calling it ‘Mage’. I really loved the graphics style on this one, and also the storyline we figured out for the game, filled with lovable characters and pet slimes.
The Abandoned Platformer – October 2013 – December 2013
Darkscanner did some serious black magic when he coded this, revealing himself to be the best programmer in the group. I seriously loved the art style of this game too, and the drug effects added to it’s beauty. Ended up getting 3600 plays on Newgrounds and Kongregate collectively, to everyone’s surprise it received lots of support from Newgrounds in terms of friendly reviews and ratings.
Early prototype-ish screenshot
Cut characters and stuff
Detention Simulator – November 2013 – December 2013
A fun little game I worked on when I should have been studying for exams. The game as a whole was an experiment, and I had no idea how it would be received. Ended up getting 1800 plays on Newgrounds and Kongregate collectively, and for a game that I made in just over a month I thought its ratings were fair.
Text RPG game – December 2013 – January 2014
I’m not sure if this game deserves a spot on this list as I’ve barely made any progress on it and it would likely be cancelled after a while anyway. But this is what we (well I was anyway) were working on up to now. The character graphics are ripped from Mage and the interface is ripped from BattleQuest, but I was really enthusiastic about this one, having always been a fan of all RPGs.
Well that’s Team Toasted Toast in a nutshell, folks. I’m going to stop making games for a while (perhaps forever), Omazing stopped ages ago, and I have no idea what Shadowgrail is up to these days. BUT, there’s a good chance Darkscanner will still be doing stuff, so I recommend you keep an eye on his Kong profile, and maybe even his website too (free viruses included!)
Thanks and good night!
P.S, also here’s a picture of proud dawg, our loyal mascot since the beginning.