I’ve been really hesitant to start continue my work on Project Eldaris. I’ve been really busy lately and I’ve also been unsure of what direction I want the game to take.
Here’s a basic ‘to-do’ list for v0.3:
These would bring the game to life, right now I’m thinking of allowing 3 – 5 quests per life. You might be asked to hunt down a murderer, join a convoy escorting a noble through dangerous lands etc.
Characters to talk to in every settlement:
You would meet NPCs randomly by living in a city a long time. You’re more likely to meet a blacksmith if you work as a blacksmith for a while, meet bandits/bards by hanging out at the inn etc.
Why bother with NPCs? Because they can offer valuable opportunities, quests, presents, and they make your hero happier. Some NPCs could become trusted friends, girlfriends, wives, enemies etc.
NPCs can catch diseases (which might prompt them to ask you for money), they can accidentally kill themselves, and go to jail/adventures/war/whatever. NPCs who dislike you can blackmail you if your reputation is known to be low, which you might want to fix by framing them for a crime, hiring assassins or killing them yourself. NPCs who like you can give you presents, offer for you to hang out at the local inn, and join you in adventures. Nobles would be unlikely to be known to you until you are a noble, but if you somehow do a huge favor for a noble they may be inclined to raise your status to become a noble as well. Girlfriends could cook you meals and Wives could give you a cut of her salary etc.There are many possibilities that arise when we add characters to interact with.
Travelling in between Settlements:
Traveling would take a few days depending on the distance between settlements, and would come with the risk of bandits and other dangers. Travelling on foot is slow, Traveling by horseback is faster but requires a horse to be bought, and Traveling as part of a convoy is especially slow but safer.
A new city:
A city called Lonbridge will be added. It will offer many different facilities than Aumroth.
There will be 3 types of attacks. Defensive, Normal and Aggressive. There will be chances of missing attacks, dodging attacks, and if an opponent is wearing armor they might be able to deflect the damage. There will be 3 weapons: Fists, Daggers and Swords.
Swearing an oath of fealty at the moment is an easy way to earn some quick gold, and working as a guard is a decent paying job that requires no prior skill building. However you will be asked sometimes to go on dangerous escort tasks or even go to war. Anyone who has sworn an oath of fealty is required to join the High King’s Army unless held rather not show up. (at the risk of going to jail or even execution.) The war could be brutal and long or easy and quick. You could be required to fight in many battles or be garrisoned in an remote outpost and see no action at all. War is a good way to make loyal friends (who will have a tendency to die) and improve your strength and respect greatly, and you could even go up the ranks and become a permanent officer, or even general in the army.
More random events:
These make day-to-day life more interesting in Project Eldaris.
Wilderness /w dungeons, monsters, etc:
The wilderness will provide an extremely hostile place for the player to risk it all and go exploring in the hopes of finding glory.
Finally fix the calendar:
It’s been broken for ages.
Activities such as talking to the ladies and sleeping in the slums will carry the possibilities of catching diseases that can be treated for a price in the temple.
Some days will be sunny, rainy, stormy etc. Traveling around while in a storm will be a good way to catch a disease.
A better economy:
There are three materials to invest in; Iron, Coal and Gold. Eventually these resources will peak in price for you to sell for a profit, or drop in price for you to buy in mass amounts. Opportunities like this will happen throughout the game but you’re more likely to be faced with these opportunities if you keep an eye on the stock market or happen to be a member of the Merchant’s Guild.